Professional Program in
Advance Game Art & Design

It is a combination of ‘Program in Game Art and Program in Advanced Game Art & Design”. In this program, students will learn how to create advanced visual elements for game, such as detailed human and animal sculpting, convert high to low poly characters, advance texturing, presenting the assets in Engine and creation of foliage, emitters and particles. Students will also learn how to design levels in a game.
Prerequisite: Students must have knowledge of Photoshop and MAYA (Modeling, Texturing, Lighting) before enroling for the program
SOFTWARE
- Photoshop
- Maya
- Unity/Unreal
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Understanding different games
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The concept of game art
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The game art documents
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Sketching
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Digital painting
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Matte painting
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Inorganic/Prop modeling
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Human figure study.
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Character design
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Character modeling
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Texturing
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Lighting
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Rigging
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Animation principles
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Character animation
SOFTWARE
- Maya
- Z-Brush
- Substance Painter
- Unity/Unreal
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Human sculpting
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Skeleton and Muscle study
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Male and female body differences
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Low res of character
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Rules of gaming UV
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Character Design study
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Animal study
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Anthropomorphic Characters
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Texturing Cloths
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Baking a face for texturing
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Texturing a Face
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Presenting the Assets in Engine
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Foliage
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Emitter
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Particles/FX
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Level Design